While I was already able to make sponge not crash and actually load a world, nothing else worked (even breaking blocks didn't work). The Minecraft implementation however won't work with cubic chunks without compatibility patches. Sponge compatibility - SpongeAPI has been designed to be able to work with cubic chunks.
#Curseforge download 1.8.9 mod#
Some of these involve someone else making mod to do that, or just ideas that would be awesome to have but may never actually happen
Wile some mods may appear to work, even in 100+ mods modpacks, they are very likely to break when you actually begin to use them. Some mods will work, but many mods will break in unpredictable ways. Those marked with "beta release" milestone almost certainly need to be fixed before beta release. The full list of issues to solve can be found on github. This mod dynamically loads and unloads these 16x16x16 sections as player goes up and down. But instead of dynamically loading and unloading them, Minecraft just removed the empty ones which decreases memory usage. This was possible without making the game slower by splitting a Chunk into 16x16x16 subsections, just like what cubic chunks does (and in fact the update has been inspired by Robinton's cubic chunks mod). Minecraft 1.2 together with changed save format got world height increased up to 256 blocks. This mod attempts to do that not by making chunks taller (like many earlier attempts), but by making them smaller and stacking them on top of each other, just like what Minecraft already does horizontally. The goal is to increase the world height and depth, without making the game too slow. I decided to created this thread anyway because people asked the same questions over and over again in TWM thread. This fork of TWM has been in development for over a year, and it's still not ready for a beta release. This mod is a Forge port and a continuation of Cuchaz's Tall Worlds Mod, and also a successor of Robinton's Cubic Chunks mod.